⬇️ Hold JUMP to charge power
⬆️ Release to jump to the next floe
⚠️ Don't overcharge — a full meter held too long means a splash!
🧊 Cracked ice (grey, hairline cracks) breaks 1.1 s after you land — hop off fast!
⛷️ Sloped ice (teal, with arrows) slides you toward or away from the next floe — time your release.
🌊 Drifting ice (lavender, ↔) sways side to side — release so it's under you when you land.
🦭 Seal floes: don't land on the napping seal — aim for the clear half.
💡 You can start charging mid-air.
🔥 Chain bonus: be holding JUMP as you land — chained hops multiply your points (x2 from 3 in a row, up to x5).
🏆 Push your score to the city, country & global leaderboards, and beat challenges to unlock new banners.
🔥 Best chain: 0 this run · 0 all-timeNEW BEST CHAIN!
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